While the bad players are quickly sent to the peanut gallery (yes they give you a battle cam to watch the fight so mabey you can learn why you died and others havent) Good players really shine.ive seen now a few times where the endboss of inferno was dropped with the healer down.or the least 10% finished off by one DPS while the rest had died.Īlso while open world pve'ing.i dont think people know they can revive on the respawn.i mean they put those things all over the place so your never far from where you died, dont risk respawning on active mobs.also increasing sprint speed is cheap and you got nothing else to spend money on.travel is unrealicly fast in this game.needing on the spot rez doesnt seve a purpose, in a game like this. And there is nothing wrong with that, we just enjoy different things.Īt least in TSW if your a stupid player and you know it you can equip a self heal or a barrier.or something to make up for the fact that you cant see the obvious fire or notice that the water is electrified.or that black stuff puts a DOT on you ect. I rather enjoyed parts of GW2, but this part of it totally turned me off. One is not right or wrong, they're just different designs that appeal to different types of players. TSW encounters are designed so that if you suck you will fail, while GW2 encounters are designed so that they die no matter how bad the players are. That mechanic works for GW2 because the game is designed so that every fight is a zerg and that it makes absolutely no difference what any of the players are doing or whether they're any good, since the event will still die to zerg. Addional team work, emotions and problem solved. They should just add downed state like in GW2 and allow everyone to revive a downed player. Continued abuse of our services will cause your IP address to be blocked indefinitely.Originally posted by arieste Originally posted by Blindchance Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.